Software Engineer — Houston, TX / New York City
Gustavo Buenrostro JR
Specializing in Full-Stack Web Development, Cloud Architecture, Mircoservices, and Multiplayer Game Systems
01Credentials
Education
University of Houston
B.S. Computer Science · GPA 3.54
August 2022 — May 2026
Houston, TX
02Projects
TrackSesh
2026 — PresentA responsive study session tracking application, built with React, TypeScript, and a secure C#/ASP.NET Core REST API, that lets users log, monitor, and visualize study progress in real time. JWT-authenticated sessions run over a PostgreSQL schema, deployed to AWS through a GitHub Actions CI/CD pipeline — with Claude Code woven into the workflow to scaffold API endpoints and generate integration tests.
- React
- TypeScript
- JavaScript
- C#
- ASP.NET Core
- PostgreSQL
- AWS
- GitHub Actions
Edit Archive
2026A video archiving app for curating and browsing YouTube collections. It pulls video details through the oEmbed API at request time instead of storing files, reads and writes through a repository layer over a normalized relational schema, and ships to AWS through a GitHub Actions pipeline that runs the test suite first.
- Next.js
- TypeScript
- PostgreSQL
- GitHub Actions
- AWS
Multiplayer 4X Strategy Game
2026 — PresentA server-authoritative multiplayer strategy game in Unity, networked with FishNet and a NetworkBehaviour per player. A registry pipeline compiles 80+ JSON files into a scriptable object registry, so no content is hard-coded, and every authoritative state mutation is validated server-side — which is what finally killed a long tail of client-side race conditions.
- Unity
- C#
- FishNet
Tides of Andunië
20251st of 15 teams · University competition
A top-down action game set on the island of Eressëa, built in Unity. I led the project as systems developer across 900+ contributions, covering gameplay, interface, and the architecture underneath — from real-time combat against crowds of raiders to the overworld map that routes the player between settlements as the invasion spreads.
- Unity
- C#
Stealing Santa
20252nd of 90 entries · Christmas Game Jam
A game jam entry built as lead developer, placing second out of 90 entries.
- Unity
- C#
03About
I'm a software engineer based in Houston and New York City, currently looking for my first full-time role. I build full-stack web applications — React and ASP.NET Core on one end, Next.js and TypeScript on the other — and server-authoritative multiplayer systems in Unity.
I graduated from the University of Houston with a B.S. in Computer Science. Most of what I know came from shipping: a study-tracking platform, a video archive running on a CI/CD pipeline in AWS, and a 4X strategy game whose content is driven entirely by data rather than hard-coded.
- Languages
- C#TypeScriptJavaScriptPythonJavaC++SQLHTMLCSS
- Frameworks
- ASP.NET Core.NETNext.jsReactExpress.jsNode.jsUnity
- Cloud & DevOps
- AWSGCPFirebaseDocker
- Databases
- PostgreSQLEF Core
- Tools
- GitClaude CodeVisual StudioJetBrains RiderIntelliJ IDEA
04Contact
Open to new work and good conversations. The fastest way to reach me is email.

