Résumé

Software Engineer — Houston, TX / New York City

Gustavo Buenrostro JR

Specializing in Full-Stack Web Development, Cloud Architecture, Mircoservices, and Multiplayer Game Systems

01Credentials

Education

University of Houston

B.S. Computer Science · GPA 3.54

August 2022 — May 2026

Houston, TX

02Projects

  • TrackSesh

    2026 — Present

    A responsive study session tracking application, built with React, TypeScript, and a secure C#/ASP.NET Core REST API, that lets users log, monitor, and visualize study progress in real time. JWT-authenticated sessions run over a PostgreSQL schema, deployed to AWS through a GitHub Actions CI/CD pipeline — with Claude Code woven into the workflow to scaffold API endpoints and generate integration tests.

    • React
    • TypeScript
    • JavaScript
    • C#
    • ASP.NET Core
    • PostgreSQL
    • AWS
    • GitHub Actions
  • Edit Archive

    2026

    A video archiving app for curating and browsing YouTube collections. It pulls video details through the oEmbed API at request time instead of storing files, reads and writes through a repository layer over a normalized relational schema, and ships to AWS through a GitHub Actions pipeline that runs the test suite first.

    • Next.js
    • TypeScript
    • PostgreSQL
    • GitHub Actions
    • AWS
  • Multiplayer 4X Strategy Game

    2026 — Present

    A server-authoritative multiplayer strategy game in Unity, networked with FishNet and a NetworkBehaviour per player. A registry pipeline compiles 80+ JSON files into a scriptable object registry, so no content is hard-coded, and every authoritative state mutation is validated server-side — which is what finally killed a long tail of client-side race conditions.

    • Unity
    • C#
    • FishNet
  • 1st of 15 teams · University competition

    • Combat in Tides of Andunië: the player, at the centre of a spinning attack, holds off a crowd of sword-wielding raiders in a burning village.
    • The overworld map of Eressëa, its regions and settlements linked by roads, with a prompt to head to Emerië and inform the chief of the invasion.

    A top-down action game set on the island of Eressëa, built in Unity. I led the project as systems developer across 900+ contributions, covering gameplay, interface, and the architecture underneath — from real-time combat against crowds of raiders to the overworld map that routes the player between settlements as the invasion spreads.

    • Unity
    • C#
  • 2nd of 90 entries · Christmas Game Jam

    A game jam entry built as lead developer, placing second out of 90 entries.

    • Unity
    • C#

03About

I'm a software engineer based in Houston and New York City, currently looking for my first full-time role. I build full-stack web applications — React and ASP.NET Core on one end, Next.js and TypeScript on the other — and server-authoritative multiplayer systems in Unity.

I graduated from the University of Houston with a B.S. in Computer Science. Most of what I know came from shipping: a study-tracking platform, a video archive running on a CI/CD pipeline in AWS, and a 4X strategy game whose content is driven entirely by data rather than hard-coded.

Languages
C#TypeScriptJavaScriptPythonJavaC++SQLHTMLCSS
Frameworks
ASP.NET Core.NETNext.jsReactExpress.jsNode.jsUnity
Cloud & DevOps
AWSGCPFirebaseDocker
Databases
PostgreSQLEF Core
Tools
GitClaude CodeVisual StudioJetBrains RiderIntelliJ IDEA

04Contact

Open to new work and good conversations. The fastest way to reach me is email.